I recently started playing D&D 5e on Camp D&D Online after backing it on Kickstarter. I tend to play magic users pretty much any chance I get, so for a change of pace I thought I’d play a melee character. For point of reference, some 35 years ago was the last melee character I played was a dwarf fighter with big dreams of becoming a paladin. It should be noted that this was in the days of 2e where such things were not, per canon, allowed. And as you might guess it with a bunch of teenagers, the DM refused so I just roll-played as if my dwarf would some day catch the notice of a human paladin who would induct me into the eternal order of protectorates. It never happened. Dwarf prejudice was a real thing, kids.
Before you worry about me, I also created a dragon-born sorcerer by the name of Unnis Kilyax, for whom I will illustrate later this week. But for whatever reason, I started with my first fighter in decades creating a warforged warrior who woke from a scrap pile of their brethren without memory of its past. Stone exudes a child-like innocence that sits uncomfortably with the fact that they are an elite, two weapon wielding mercenary which its named Sword and Axe. Warforged, if you don’t know, are decidedly simple and direct in all things including the naming things.
When I started sketching Stone, I thought I might go with a more straight-forward rendering using line-art and cell-shading. However, I really did not like the line quality, and I started to tweak I ended reworking the entire piece to be a more painterly rendering. Once I got done and let it sit for a few hours, opting to change some subtle shading around the mouth along with details on the face that I think help keep the eyes on the face.
Given that Stone is a walking automaton with a body that is effectively a full-body suit of armor, it did not make sense to have them wear a helmet. Interestingly enough, I hate the hood as an element from the perspective of character design, but I never figured out a better approach. I struggled how to convey that Stone was a fighter in a portrait, thus why I added a sword-like symbol over the forehead as a compromise. Admittedly, there is an error of mystery with the rather organic elements of the hood with what is otherwise an entirely metallic and mechanical humanoid.