Not that I have ever developed anything other than most cursory of games, but development of a fantasy RPG has been a childhood dream.  Of course, what isn’t?  More to point, a game allows me to be both technical and creative simultaneously and be something I can develop entirely for myself and be content.

But if I ever do get something fun to play worth sharing and have an itch to make $0.99 then having an easy means of distribution would be the proverbial cherry on top.  Now, given the end-to-end ecosystem that Apple’s iTunes Store represents along with the fact that iPhone has arguably more horsepower than Nintendo’s Wii, iPhone as a game platform seems like a good place to head.  And getting back to my neophyte status as a game developer, I am happy to discover the Cocos2D API which provides a 2D gaming frameworks for iPhone and iPod Touch.

At this point I am still working through Monocle Studio’s SimpleGame example.  But it is fun to have something very simple to work on that actually works.

Author: Ward

I’m the creator and operator of this little corner of the internets, writing on all things related to art and more specifically my experiences trying to figure this whole thing out. I guess I’m trying to figure out life, too, but mostly I just post about art here.

Breath some fire into this post!

This site uses Akismet to reduce spam. Learn how your comment data is processed.